Cerinta completa

The city of Gridland is represented as an matrix where the rows are numbered from to and the columns are numbered from to .

Gridland has a network of train tracks that always run in straight horizontal lines along a row. In other words, the start and end points of a train track are and , where represents the row number, represents the starting column, and represents the ending column of the train track.

The mayor of Gridland is surveying the city to determine the number of locations where lampposts can be placed. A lamppost can be placed in any cell that is not occupied by a train track.

Given a map of Gridland and its train tracks, find and print the number of cells where the mayor can place lampposts.

Note: A train track may overlap other train tracks within the same row.

Example

If Gridland’s data is the following (1-based indexing):

k = 3
r   c1  c2
1   1   4
2   2   4
3   1   2
4   2   3

It yields the following map:

image

In this case, there are five open cells (red) where lampposts can be placed.

Function Description

Complete the gridlandMetro function in the editor below.

gridlandMetro has the following parameter(s):

  • int n:: the number of rows in Gridland
  • int m:: the number of columns in Gridland
  • int k:: the number of tracks
  • track[k][3]: each element contains integers that represent , all 1-indexed

Returns

  • int: the number of cells where lampposts can be installed

Input Format

The first line contains three space-separated integers and , the number of rows, columns and tracks to be mapped.

Each of the next lines contains three space-separated integers, and , the row number and the track column start and end.

Constraints

Sample Input

STDIN   Function
-----   --------
4 4 3   n = 4, m = 4, k = 3
2 2 3   track = [[2, 2, 3], [3, 1, 4], [4, 4, 4]]
3 1 4
4 4 4

Sample Output

9

Explanation

image

In the diagram above, the yellow cells denote the first train track, green denotes the second, and blue denotes the third. Lampposts can be placed in any of the nine red cells.


Limbajul de programare folosit: csharp

Cod:

/*
        Problem: https://www.hackerrank.com/challenges/gridland-metro/problem
        C# Language Version: 6.0
        .Net Framework Version: 4.7
        Tool Version : Visual Studio Community 2017
        Thoughts :
        - Create a map for for each row number where a track is present. If there are more than one track on a given row it will become a list. e.g.
           Row Number      List of Tracks
           1               (2,3), (1,4), (3,6)
           2               (2,6)
           3               (1,4), (3,6)
        - Start with a total cell counter which keeps a track of total possible cells in the grid land matrix. So for 4x4 matrix it will be 16.
        - Deduct the number of cells occupied by every track from the total cell counter.

        Gotchas:
        - If the list of tracks on any row > 1 then overlapping intervals need to be merged.
        - Total cell counter must be of long type. Value n*m can't be held in Int32. It will result in range overflow.


        Time Complexity:  O(k) //k is number of tracks. Time complexity involved in sorting and merging the ranges of tracks on a given row can be ignored
        Space Complexity: O(k) //k is number of tracks. We need to store the map of ranges of tracks

*/

using System;
using System.Collections.Generic;
using System.Linq;
class Solution
{
    static void Main(string[] args)
    {
        var arr_temp = Console.ReadLine().Split(' ');
        var rowCount = long.Parse(arr_temp[0]);
        var colCount = long.Parse(arr_temp[1]);
        var trackCount = int.Parse(arr_temp[2]);
        var totalEmptyCells = rowCount * colCount;
        var trackMap = new Dictionary<int, List<Tuple<int, int>>>();
        //this for loop contributes O(k)
        for (int i = 0; i < trackCount; i++)
        {
            arr_temp = Console.ReadLine().Split(' ');
            var rowNumber = int.Parse(arr_temp[0]);
            var colStart = int.Parse(arr_temp[1]);
            var colEnd = int.Parse(arr_temp[2]);

            //processing logic.
            if (trackMap.ContainsKey(rowNumber))
            {
                var existingList = trackMap[rowNumber];
                existingList.Add(Tuple.Create(colStart, colEnd));
            }
            else
                trackMap.Add(rowNumber, new List<Tuple<int, int>> { Tuple.Create(colStart, colEnd) });
        }


        //now again iterate through all the track ranges map in each row and decrement totalEmptyCells variable

        //this for loop contributes O(k) in worst case or < O(k) if there are overalapping tracks.
        foreach (var item in trackMap)
        {
            var trackRanges = item.Value;
            if (trackRanges.Count == 1)
                totalEmptyCells -= trackRanges[0].Item2 - trackRanges[0].Item1 + 1;
            else
            {
                //merge the ranges of overlapping tracks
                trackRanges = MergeOverlappingIntervals(trackRanges);
                //after merging do the subtraction sturff
                foreach (var trackRange in trackRanges)
                    totalEmptyCells -= trackRange.Item2 - trackRange.Item1 + 1;
            }
        }
        Console.WriteLine(totalEmptyCells);
    }

    private static List<Tuple<int, int>> MergeOverlappingIntervals(List<Tuple<int, int>> trackRanges)
    {
        trackRanges = QuickSortTuples(trackRanges);
        var stack = new Stack<Tuple<int, int>>();
        stack.Push(trackRanges[0]);
        for (var i = 1; i < trackRanges.Count; i++)
        {
            var tupleOnTop = stack.Peek();
            if (tupleOnTop.Item2 < trackRanges[i].Item1)
                stack.Push(trackRanges[i]);//no overlap
            else if (tupleOnTop.Item2 < trackRanges[i].Item2)
            {
                var poppedTuple = stack.Pop();
                stack.Push(Tuple.Create(poppedTuple.Item1, trackRanges[i].Item2));
            }
        }
        return stack.ToList();
    }

    static List<Tuple<int, int>> QuickSortTuples(List<Tuple<int, int>> inputList)
    {
        var pivot = inputList[0];
        var smallerItems = new List<Tuple<int, int>>();
        var equalItems = new List<Tuple<int, int>>();
        var biggerItems = new List<Tuple<int, int>>();
        var sortedList = new List<Tuple<int, int>>();

        equalItems.Add(inputList[0]);

        for (var i = 1; i < inputList.Count; i++)
        {
            if (inputList[i].Item1 < pivot.Item1)
                smallerItems.Add(inputList[i]);
            else if (inputList[i].Item1 > pivot.Item1)
                biggerItems.Add(inputList[i]);
            else
                equalItems.Add(inputList[i]);
        }

        if (smallerItems.Count > 1)
            smallerItems = QuickSortTuples(smallerItems);

        if (biggerItems.Count > 1)
            biggerItems = QuickSortTuples(biggerItems);

        sortedList.AddRange(smallerItems);
        sortedList.AddRange(equalItems);
        sortedList.AddRange(biggerItems);

        return sortedList;
    }
}

Scor obtinut: 1.0

Submission ID: 464602742

Link challenge: https://www.hackerrank.com/challenges/gridland-metro/problem

Gridland Metro