Challenge: Jim Beam
Scor cont: 40.0 / 40
Submission status: Accepted
Submission score: 1.0
Submission ID: 464729262
Limbaj: cpp14
Link challenge: https://www.hackerrank.com/challenges/jim-beam/problem
Cerinta
Jim likes to play with laser beams.
Jim stays at point $(0,0)$.
There is a mirror at point $(X_m, Y_m)$ and a wall between points $(X_1, Y_1)$ and $(X_2, Y_2)$.
Jim wants to find out if he can point the laser beam on the mirror.
**Input Format**
First line contains the number of test cases, $T$.
Each subsequent line contains one test case: space separated integers that denote endpoints of the wall $X_1, Y_1$, $X_2, Y_2$ and position of the mirror $X_m, Y_m$.
**Output Format**
The answer for each test case: Display `YES` if Jim can point the laser beam to the mirror, otherwise display `NO` .
**Constraints**
$1 \le T \le 100$
$0 \le |X_1|,|Y_1|,|X_2|,|Y_2|,|X_m|,|Y_m| \le 10^6$
Mirror doesn't have common points with wall.
Wall doesn't pass through the point $(0,0)$.
**Sample Input**
5
1 2 2 1 2 2
-1 1 1 1 1 -1
1 1 2 2 3 3
2 2 3 3 1 1
0 1 1 1 0 2
**Sample Output**
NO
YES
NO
YES
NO
Cod sursa
//jim_beam.cpp
//Jim Beam
//Ad Infinitum - Math Programming Contest August'14
//Author: derekhh
#include<iostream>
#include<algorithm>
using namespace std;
#define EPS 1e-8
#define geq(x,y) ((x)+EPS>=(y))
struct Point
{
double x, y;
Point(double x0 = 0, double y0 = 0) :x(x0), y(y0){}
};
struct Line
{
Point p1, p2;
};
double times(Point p0, Point p1, Point p2)
{
return (p1.x - p0.x)*(p2.y - p0.y) - (p1.y - p0.y)*(p2.x - p0.x);
}
bool LineSegIntersect(Line L1, Line L2)
{
return(geq(max(L1.p1.x, L1.p2.x), min(L2.p1.x, L2.p2.x))
&& geq(max(L2.p1.x, L2.p2.x), min(L1.p1.x, L1.p2.x))
&& geq(max(L1.p1.y, L1.p2.y), min(L2.p1.y, L2.p2.y))
&& geq(max(L2.p1.y, L2.p2.y), min(L1.p1.y, L1.p2.y))
&& times(L1.p1, L2.p1, L1.p2)*times(L1.p1, L2.p2, L1.p2) <= EPS
&×(L2.p1, L1.p1, L2.p2)*times(L2.p1, L1.p2, L2.p2) <= EPS);
}
int main()
{
int t;
cin >> t;
while (t--)
{
Line L1, L2;
L1.p1 = Point(0, 0);
cin >> L2.p1.x >> L2.p1.y >> L2.p2.x >> L2.p2.y >> L1.p2.x >> L1.p2.y;
if (LineSegIntersect(L1, L2))
cout << "NO" << endl;
else
cout << "YES" << endl;
}
return 0;
}
HackerRank Geometry – Jim Beam
